Preset Gallery> Explosion presets

These presets simulate explosions. Ka-pow!

Some of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.

| A few particles emit outwards with gravity and air resistance.The Aux System emits smokelet particles that form the trails. |  |  | Same as ExplodeOut but with more and darker Cloudlets and thicker shadows.
t_ExplodeOut |  |  | t_ExplodeOutDark |

| A few particles emit upwards with gravity and air resistance. The Aux System emits smokelet particles that form the trails. |  |  | Same as ExplodeUp but with darker Cloudlets and thicker shadows.
t_ExplodeUp |  |  | t_ExplodeUpDark |

| High velocity particles are stalled by air resistance. Gravity is used. The Aux System creates short trails. |  |  | High-velocity particles are stalled by air resistance. Gravity is used. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails.
t_FireworksRound |  |  | t_FireworksSmoke Round |

| High velocity particles with Direction: Bi-Directional. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails.. |  |  | High velocity particles with Direction: Disc. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails.
t_FireWorksSmoke BiDir |  |  | t_FireWorksSmoke Disc |